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Necromunda Orlock Outrider Quads
£32.50
£27.62
Ever practical, Orlock gangs employ light four-wheeled vehicles to navigate the harsh terrain of the ash wastes. These Outrider Quads pack serious firepower into a swift (and impressively loud) frame, offering support to the House of Iron whenever and wherever it's needed. They also act as workhorses for the gang, toting the heavy equipment required for long treks across Necromunda's deadly trade routes. This multipart plastic kit allows you to add Outrider Quads to your Orlock gang. This set of two miniatures offers equipment options and cosmetic components to help you build distinctive bike-riding gangers, and includes: - 8x Orlock heads in four designs, wearing goggles and respirators suited to the ash wastes - 4x heavy weapons, allowing you to choose between harpoon launchers and heavy bolters - Driver arm options, including one holding a bolt pistol - A variety of stowage for the quad's frame This set comprises 94 plastic components and is supplied with 2x Citadel 90mm Oval Bases (not pictured). These miniatures are supplied unpainted and require assembly. Full rules for using these models can be found in the Necromunda: Book of the Outlands supplement. Basic rules and a basic weapon list for the Outrider Quads are also included in the Necromunda: Ash Wastes construction booklet.
Necromunda Orlock Weapons & Upgrades
£18.50
£15.72
pgrade your Orlock fighters with a selection of death-dealing weaponry allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can personalise your gang even further. This 70-piece plastic kit includes: – 2x Meltagun – 2x Plasma gun – 2x Boltgun – 2x Flamer – 2x Grenade launcher – 2x Shotgun – 2x Two-handed hammer – 2x Heavy bolter / heavy flamer – 2x Hand flamer – 2x Maul – 2x Chainsword – 2x Bolt pistol left hand – 2x Bolt pistol right hand – 2x Plasma pistol left hand – 2x Plasma pistol right hand – 10x Alternative heads (two copies each of five head variants) These parts are compatible with the Orlock Gang kit and the Orlock Arms Masters and Wreckers kit. These miniatures are supplied unpainted and require assembly
Necromunda Orrus Spyre Hunters
£32.50
£27.62
Spyrers are terrifying predators, wealthy scions of House Helmawr gifted with an advanced hunting rig and an array of deadly equipment. These consummate hunters care only for the kill, driven to accrue a gruesome body count in order to prove their mettle – and alleviate the crushing boredom of noble life. Orrus Spyre Hunters favour brute strength and armour over finesse, with warsuits designed to to bulldoze through lesser enemies in search of worthy prey. Spyrers are often accompanied by Caryatids, mildly psychic winged cherubs that tend to attach themselves to powerful figures. This multipart plastic kit builds two Orrus Spyre Hunters, accompanied by a Caryatid Prime. These cybernetic juggernauts are a formidable core for Spyre Hunting Party gangs, or can join other House gangs as part of a Secundan Incursion. Each Orrus Spyrer can be customised with different heads, and is armed with clawed power fists or power talon pincers, which incorporate a selection of ranged weaponry – bolt launchers, volkite dischargers, or a disintegration matrix. The Caryatid Prime flies atop its own base, a small, blue, winged humanoid creature prized by hivers as a good luck charm. Contains: – 2x Orrus Spyre Hunters, with two distinct body designs and four heads that can be used on either body – Orrus weapons! You'll find two sets of power fists and power talons that can be used with either Orrus, plus two sets of bolt launchers, one set of volkite chargers, and one set of disintegration matrices that can be integrated into either the fists or the talons – 1x Caryatid Prime This set comprises 72 plastic components and is supplied with 2x Necromunda 40mm Bases and 1x Necromunda 25mm Base. They are supplied unassembled and unpainted
Necromunda Ozostium Aranthus
£25.00
£21.25
Ozostium Aranthus hails from a time before the Imperium itself, when Necromunda was the crown jewel in the verdant Araneus star system. Though he seems perfect in every way, gaps in his armour and cracks in his control reveal glimpses at the ugly truth – whatever lies beneath that expertly crafted plating can barely be called alive. Alongside Ozostium drones an eternally loyal Caryatid-servitor. This multipart plastic kit builds Ozostium Aranthus, a House Agent, and his Caryatid-servitor for your Aranthian-aligned gangs in games of Necromunda. He is an expert at close combat and a master psyker, giving you a significant boost in your underhive battles. This imposing figure is covered in finery and intricate details, and can be built with or without the mask and chest plate of his master-crafted armour – giving you the option of revealing the decaying skin beneath. This kit comprises 32 plastic components, 1x Necromunda 40mm Round Base, and 1x Necromunda 25mm Round Base. These miniatures require assembly and are supplied unpainted
Necromunda Palanite Enforcer Captains & Sergeants
£31.50
£26.78
The Palanite Enforcers are the mailed hand wrapped around Necromunda's throat, struggling to keep the hive down even as it rages against their grip. They are led by brave, promising veterans of the force who have shown they have what it takes to be ruthless and thorough in their judgment. Often, they are given special equipment and a certain amount of license to act as they wish. This multipart plastic kit builds two Palanite Enforcer Captains, two Palanite Enforcer Sergeants, two Palanite Enforcer Subjugator Sergeants, and a pair of Hardcase Cyber-mastiffs for your Palanite Enforcer gangs in games of Necromunda. Armed with the precinct's best weaponry and carrying advanced equipment, they'll give you the edge against anyone you declare to be criminals. This kit is loaded with options so you can customise your miniatures. The Palanite Enforcer Sergeants can each be armed with either an autopistol and power maul, or an Enforcer boltgun with optional las-projector or combi-grenade launcher. They also have three head designs and two neck options each. The Subjugator Sergeants can be armed with a repulsion pattern chem-thrower, or a heavy stubber with a bio-scanner, grenade, or magazine in their left hand. They also have a choice of two different heads and necks each. The Palanite Enforcer Captains can each be armed with either a bolt pistol or plasma pistol, and a helmet, sheathed power sword, or drawn power sword in the other hand. They also come with a choice of two heads and two necks. The Hardcase Cyber-mastiffs each have a choice of two different head options, offering even more opportunities for personalisation as you track down the criminals of Necromunda. The kit comprises 158 plastic components, 2x Necromunda 25mm Round Bases, 6x Necromunda 32mm Round Bases, and 1x Enforcer Patrol Transfer Sheet containing 220 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted
Necromunda Palanite Enforcer Patrol
£32.50
£27.62
Rules for using a Patrol can be found in The Book of Judgement. 6 Enforcer shotguns 6 Enforcer boltguns 12 autopistols 6 stub guns 2 stub guns with flashlights 2 sniper rifles 2 shock batons 2 concussion carbines 2 magnacles 12 heads in 6 different designs Deep in the underhive, kind words and even-handed rules aren't enough to maintain order - only a boot stamping down on the throat of the ungrateful and malcontent will do. To aid them in their task, Palanite Enforcers have an impressive range of weaponry including shotguns, boltguns, autopistols, stub guns, sniper rifles and shock batons. The models have been designed with a huge amount of variety and options in assembly, meaning that every Enforcer can be unique. Bases 10x 25mm Necromunda base
Necromunda Palanite Enforcer Taurus Venator
£38.00
£32.30
The Tauros Venator is an all-terrain vehicle, favoured by the Palanite Enforcers as a rapid interceptor ideal for policing the vital ridgeways that criss-cross Necromunda's ash wastes. The Enforcers only have a limited presence beyond the hive cities, so these swift but well-armed vehicles are vital for traversing the outlands at speed and bringing brutal justice to those who would threaten wealthy guild convoys or respectable hiver travellers. This multipart plastic kit builds an Enforcer Tauros Venator - a sturdy, six-wheeled vehicle employed by Palanite Enforcers. The Venator's turret sports a choice of heavy weapons - twinned heavy stubbers or concussion cannons - and can be assembled without glue, allowing you to swivel it around mid-battle. The Palanite Ranger in the driver's seat can be built with two different poses, while the gunner comes with a choice of helmet or rebreather mask. The kit also includes three items of stowage to accessorise your Venator, such as spare fuel and wasteland gear. This set comprises 97 plastic components. This miniature is supplied unpainted and requires assembly. Rules for using the Enforcer Tauros Venator can be found in the Necromunda: The Aranthian Succession - Ruins of Jardlan supplement, which is available separately.
Necromunda Palanite Justicars
£27.00
£22.95
Palanite Justicars hunt down renegade nobles, rogue heirs, and aberrations in noble bloodlines. Upon arriving in a region, they will set up tribunals in the centre of the settlement, closing all nearby roads. Then, from their seat at the head of the tribunal, the Magistrate will pass judgement on local criminals, invariably condemning them to death. Once judgement is passed, the Executioner carries out the sentence immediately in front of the assembled local population, whose attendance is compulsory. If any in the crowd are foolish enough to object, the Bailiffs step forward to restrain them with the Tools of Judgement so they too can face justice. This multipart plastic kit builds a five-strong Palanite Justicar delegation, allies for your law-abiding gangs in games of Necromunda. Their selection of esoteric weaponry will give you the edge in any gang battles. The Magistrate is armed with a bolt pistol and a gavel – a symbol of office and a dangerous weapon in its own right, while the Executioner wields a brutal axe. Both of these miniatures have a choice of two different faces. One Bailiff can be armed with either a shotgun or a shock pistol and a heavy club. Another can be armed with either a fulmen pattern man-catcher or a shotgun. The final Bailiff can be assembled standing or kneeling, and can be armed with either a fulmen pattern man-catcher or a shock pistol and a heavy club. This kit comprises 70 plastic components, 2x Necromunda 32mm Round Bases, and 3x Necromunda 25mm Round Bases. These miniatures require assembly and are supplied unpainted
Necromunda Palanite Subjugator Patrol
£32.50
£27.62
More akin to an army than a police force, the Enforcers trade in violence and control, purging settlements and habzones if even the faintest hint of sedition against Lord Helmwar's rule is uncovered. When bigger disturbances need to be dealt with, the Subjugators are unleashed, delivering justice with extreme prejudice. This set of six Subjugactors have been designed to provide you with a huge amount of variety and options when it comes to assembling them, ensuring that no two patrols ever need look the same. This kit is great for starting a new patrol or providing reinforcements for an existing one. The set includes options for building a Subjugator Captain, as well as an arsenal of weapons such as stub guns, shock batons, subjugation pattern grenade launchers, SLHG pattern assault rams (with built-in grenade launcher) and their instantly identifiable vigilance pattern assault shields. Also included are six 32mm Necromunda round bases and an Enforcer Patrol Transfer Sheet so that you can finish off your models. Rules for using a Subjugator Patrol in games of Necromunda can be found in Necromunda: The Book of Judgement and Necromunda: Dark Uprising.
Necromunda Promethium Tanks Refuelling Station
£32.50
£27.62
In the ash wastes of Necromunda, fuel is as vital as water. Becoming stranded in the weather-blasted expanses leaves a vehicle exposed to the elements and the attention of roaming gangs. Those with access to a supply of promethium are rich in credits, ammo, and the ability to freely traverse the ash wastes. As a result, fights around refuelling stations are commonplace, with many gangers having met their end at the hands of rivals desperate for promethium, or blown to pieces when a stray shot pierced a tank of the volatile fuel. This multipart plastic kit allows you to build a Promethium Tanks Refuelling Station for use as terrain in games of Necromunda. It includes the components for four fuel tanks that can be built in a variety of sizes, complete with platforms for your fighters to scramble over in battle. These tanks can be gluelessly linked in different configurations to suit your gaming needs, and can be combined with other Necromunda terrain kits to create a true outlands waystation. This set also includes a pair of overflow tanks with ladders, and a host of accessories to bring your station to life, such as crates, hoses, and tools. The kit includes: - 4x Promethium Tanks, with interchangeable segments to choose the size of each - 2x Platforms - 2x Overflow Tanks with ladders - 2x Crates, with a choice of contents - 2x Hoses - 4x Wrenches - 4x Blowtorches - 2x Spanner sets This set comprises 78 plastic components. These miniatures are supplied unpainted and require assembly. Note that some components are intended to be assembled without glue. Rules for using these models in your games of Necromunda are included in the set. The Promethium Tanks can also be used as cargo on a Cargo-8 Ridgehauler - these rules can be found in the Necromunda: Book of the Outlands supplement.
Necromunda Ruins Of Jardlan
£32.50
£27.62
House Helmawr has fallen! As a living god takes the throne of Necromunda, Lady Haera fights her way to the Dust Wall and the loyal Enforcers stationed there. As the Ash Waste Nomad tribes gather for a massive assault on the Ironhead Squat holds, gangs rush to win favour with House Aranthus, capture the last Helmawr heir, or simply survive the darkness rising from below Hive Secundus. This narrative expansion follows on from the planet-changing events in Necromunda: The Aranthian Succession - The Vaults of Temenos , and continues the Succession Campaign from that book. It also introduces new rules to add even more variety, scope and excitement to your battles on Necromunda. This 128-page hardback supplement contains: - Age of the Aranthian: Details of the events which unfolded on Necromunda following the rise of the Aranthians, the awakening of the Broodspire, and the beginning of the Scavenger's War. Includes a full timeline of the Age of the Aranthian, and a listing of known Nomad signs. - The Fall of Helmawr Campaign: Rules for playing a series of linked games, the third instalment in the Succession Campaign. Gangs fight to seize and maintain control of vital Waypoints across the ash wastes, allowing them to hunt down the Helmawr heir, or help her escape. - Narrative Scenarios: Seven narrative scenarios that reflect the events of Lady Haera's flight and the Scavengers War, including Wasteland Ambush, and Through the Vortex, which sees you fighting against the weather as well as opposing gangs. - Dramatis Personae: Four Dramatis Personae central to the story, to hire and use with your gang: Asun'ghar, the Lady of Ash; the Squat brothers Orrin Grimjarl, Last Charter Lord of Jardlan, and Urson Grimjarl, Jardlan Nomad Hunter; and Silberlant Sevos, the Infotek. - Additional Rules: New rules for House Van Saar, Palanite Enforcer, and Ironhead Squat Prospector gangs to use in Necromunda battles, including new crew, gang tactics, and Ash-jumper Arachni-rigs for Van Saar, new crew and the Tauros Venator for Palanite Enforcers, and the Skalvian Explorator and Claim Jumper for Iron Squad Prospectors. This is an expansion to Necromunda - you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda: Core Rulebook and Book of the Outlands supplement) to use the contents of this book.
Necromunda Rulebook
£44.50
£37.82
Necromunda. This hive world was founded over 15,000 years ago, as a mining and manufacturing colony. In the millennia since, the planet's mountains have been reduced to rubble for the ore within, its seas turned into oceans of chemical sludge, its very air poisoned with radioactive filth. Teeming billions infest its vast hive cities, from the glittering spires to the bowels of the underhive, a maddening mass of humanity that lives, works, fights, and dies without ever seeing the light of day. In the world beyond, outlaw gangs and nomadic tribes war endlessly over trade routes across the irradiated ash wastes. Life is cheap. The bullet is king. And in the shadows of the hive, only the strongest endure... This rulebook is the definitive guide to the game of Necromunda - the tabletop skirmish wargame of anarchy and violence, where players control rival gangs battling for supremacy. It contains the full and updated core rules of the game, including new additions like vehicles, founding gangs, and ash wastes weather, along with campaign rules and scenarios. The book also offers an in-depth look at the setting of Necromunda through background lore and stunning illustrations. It's an essential resource for anyone who wants to enter the brutal world of inter-gang warfare! This 336-page hardback book contains: - Lore of Necromunda: Learn about the locales and locals of this nightmare world, from the choking underhive depths to the toxic expanse of the ash wastes. Includes a look at each of the major gang factions, maps of Hive Primus and the planet's western hemisphere, and a detailed timeline stretching back to the Dark Age of Technology. - Core Rules: Updated and revised core rules for the game of Necromunda. You'll learn the basic principles of gang warfare and fighter characteristics, how to play out a full battle of rounds and phases, and advanced rules for elements like psykers or vehicular combat. This book incorporates updates from a variety of supplements and FAQs, collating all the core rules you need in one place. - Founding a Gang: Rules for creating, equipping, expanding, and updating a gang of your own – including earning experience or injuries, purchasing wargear and Advancements for individual gang members, hiring mercenaries and extra muscle, and creating Skirmish gangs for one-off battles. - Dominion Campaign: A comprehensive campaign system, allowing you to advance your gangs and fight over valuable territories – including victory conditions, rules for income and challenges, and 26 unique territories to seize control of, each with their own distinct benefits. - Battlefields & Scenarios: Learn how to set up your battlefields in the underhive or ash wastes, discover special rules that cover everything from loot caskets and booby traps to radioactive desert storms, and fight it out in 11 different scenarios where victory means wealth and glory for your gang. - Arbitrator's Toolkit: An expanded Arbitrator's Toolkit, with rules to help you shape the perfect campaign and story - including multiple campaign variants, optional special rules, new House Favour rules for rewarding Underdogs, and guidelines on using gang tactics. - Gang Tactics & Skills: A complete set of core Gang Tactics and general Skills, available for any and all gangs to use as they play out battles and develop new abilities. - The Trading Post: The complete Trading Post, with rules for buying, selling, and using a huge variety of weapons, armour, wargear, bionics, accessories, chems, companions, and more - including a full list of weapon traits. The Trading Post also incorporates items that were previously available only on the Black Market. This book provides the core rules for games of Necromunda. You'll find the rules for specific gangs in other Necromunda " House of... " or " Book of... " supplements, which are available separately.
Necromunda Shadar Hunters & Arthromite Spinewyrms
£32.50
£27.62
Sha’dar Hunters are experts at hiding among the dunes, even by the standards of the Ash Waste Nomads. They move in advance of the rest of their war party, accompanied by vicious trained Arthromite Spinewyrms, to eliminate opposing scouts and ensure the nomads have an advantageous position. This multipart plastic kit builds six Sha'dar Hunters, and four Arthromite Spinewyrms, adding some serious melee punch to your Ash Waste Nomads gangs in games of Necromunda. Armed with a mix of weapons – mostly crafted from bits of giant insects – they are ideal ambush warriors, keeping your opponent on edge throughout a battle. Combined with their 'pets', they are capable of disrupting plans and tearing apart most foes up close, leaving the rest of your gang to pick off opponents at range. This kit comprises 110 plastic components, 4x Citadel 25mm Round Bases, and 6x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted
Necromunda Spire Of Primus
£32.50
£27.63
Ozostium Aranthus has claimed rulership of Necromunda. However, Lady Haera Helmawr has allied with her brother Tamino to recover a weapon capable of ending even an undying Aranthian – a Sthenian-pattern Spyrer Suit. Now is the final stand for Lady Haera, her Spyrers, and those gangs loyal to the Helmawr. It is up to these holdout forces to strike deep into Hive Primus and reclaim the spire in the name of Lord Gerontius. Yet it is not only Ozostium’s loyal Enforcers and gangs they must contend with – at the very peak of the hive, deep within the Imperial Spire, the Aranthian himself waits for one final showdown… This narrative expansion follows on from the explosive events of Necromunda: The Aranthian Succession – Ruins of Jardlan, and concludes the Succession Campaign. It also introduces new rules to add even more variety, scope, and excitement to your battles on Necromunda. This 128-page hardback supplement contains: – Ozostium Enthroned: Thrilling background chronicles the events bringing this campaign arc to its conclusion, including the savage battles between Lady Haera and Ozostium Aranthus himself. – The Succession Campaign: Rules for playing the fourth and final instalment in the Succession Campaign through a series of linked games. Gangs take sides between the Aranthians and those still loyal to Helmawr, as the Spyrers and Lady Haera attempt to take control back from Ozostium and those he's swayed to his cause. – Narrative Scenarios: Seven narrative scenarios, and one multi-player scenario, that reflect the events of the fight to the highest levels of the Spire, district by district, including Death from Above, Breach the Spire, Psychic War, Fortress Assault, and Escape the Spire! – Dramatis Personae: Ozostium Aranthus joins the fight in person, allowing you to petition this incredibly powerful fighter to aid your gang. – Additional Rules: New rules for Spyre Hunters, Hangers-on, Aranthian-aligned gangs, and Justicar Courts. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook to use the contents of this book. This expansion is only available while stocks last.
Necromunda Squat Prospectors Exo-Kyn
£32.50
£27.62
Exo-kyn wear armour based on the ancient void suits used by the ancestors of the mining clans. They provide unmatched protection against environmental hazards – something Necromunda has in abundance. While equipped for deep core mining, they are equally adept at turning their drills, claws, and saws against any hostile wildlife or aggressive gangers they might encounter. This multipart plastic kit builds four Exo-kyn, which can also be used as Exo Masters, and two Techmite Exovator 078b miniatures for use in Ironhead Squat Prospector gangs in games of Necromunda. The doughty Exo-kyn can be armed with a selection of weapons, including two-handed hammers, storm-welders, hydraulic drills, rock saws, or Ironhead power fists. A choice of heads with open-face helmets or mask inserts is also included. The Techmite Exovator 078b are clad in the same layered ferramite armour coating as the exo-suits of their handlers and can also be armed with a variety of weaponry. The kit contains 132 plastic components, plus 2x Citadel 28mm Round Bases and 6x Citadel 32mm Round Bases. The miniatures are supplied unassembled and unpainted
Necromunda Thatos Pattern Extended Hab Module
£67.50
£57.37
The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't take shelter from the toxic storms and rabid fauna. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them home, use Thatos Pattern Hab Modules for protection and communication. The largest of these structures are the Extended Hab Modules, which are often claimed by the most important gang members and reserved as a base of operations. This multipart plastic kit allows you to build and customise a complete Thatos Pattern Extended Hab Module. You'll find the following options: - Glueless assembly for ladders and roof, allowing you to adjust your build to suit your gaming needs - Stilts that can be built in two different heights - A variety of build options for closed and open doors - Options including stowage, cabling, antennas, and a skylight - Fully detailed interior, visible when removing the roof to maneuver models inside The Extended Hab Module is fully compatible with all other Thatos Pattern terrain kits, allowing you to build, rearrange, and expand a modular settlement or gang headquarters suited to battlefields, scenarios, and campaigns of any shape or size - multiple Extended Hab Modules can even be combined to create towers of different sizes. There's no need to limit yourself to Necromunda, either - this terrain is also ideal for use in games of Kill Team and Warhammer 40,000. This set comprises 122 plastic components. This miniature is supplied unpainted and requires assembly. Note that some components are intended to be assembled without glue.
Necromunda Thatos Pattern Hab Module
£49.50
£42.07
The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't take shelter from the toxic storms and rabid fauna. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them home, use Thatos Pattern Hab Modules for protection and communication. These rugged, semi-mobile units can be found scattered throughout the irradiated dunes, abandoned by the unfortunate and claimed by whoever has the most firepower. This multipart plastic kit allows you to build and customise a complete Thatos Pattern Hab Module. You'll find the following options: - Glueless assembly for ladders and roof, allowing you to adjust your build to suit your gaming needs - Loads of cosmetic options, such as canopy shades, stowage, and lamps - Communications antenna arrays, radar dishes, weather vanes, and other vital ash wastes gear - Fully detailed interior, visible when removing the roof to maneuver models inside The Hab Module is fully compatible with all other Thatos Pattern terrain kits, allowing you to build, rearrange, and expand a modular settlement or gang headquarters suited to battlefields, scenarios, and campaigns of any shape or size - multiple Hab Modules can even be combined to create towers of different sizes. There's no need to limit yourself to Necromunda, either - this terrain is also ideal for use in games of Kill Team and Warhammer 40,000. This set comprises 107 plastic components. This miniature is supplied unpainted and requires assembly. Note that some components are intended to be assembled without glue.
Necromunda Thatos Pattern Platforms And Walkways
£49.50
£42.07
The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't avoid its irradiated quicksand and toxic mine pits. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them home, often lay claim to the rugged Thatos Pattern constructions that litter the wilderness. Whether bridging foul hazards, marking the claim of a forgotten outpost, or connecting a settlement of Hab Modules via industrial scaffolding, the Thatos Pattern Platforms & Walkways are a common sight in the ash wastes. This multipart plastic kit allows you to build a set of seven Thatos Pattern Platforms & Walkways, including: - 1x Large platform - 1x Tall platform - 1x Small platform - 4x Walkways, each with a different length - Optional railings and industrial antennae These miniatures can be gluelessly linked to create a massive variety of configurations, allowing you to adjust your network of Platforms & Walkways to suit your gaming needs. They are also fully compatible with all other Thatos Pattern terrain kits, allowing you to build, rearrange, and expand a modular settlement or gang headquarters suited to battlefields, scenarios, and campaigns of any shape or size. There's no need to limit yourself to Necromunda, either – this terrain is also ideal for use in games of Kill Team and Warhammer 40,000. This set comprises 94 plastic components. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Note that some components are intended to be assembled without glue.
Necromunda The Book Of Desolation
£32.50
£27.62
Hive Secundus, once the shining pinnacle of Necromunda, is now a haunted, alien-infested hell. A bastion of education and enlightenment, Hive Secundus was where Necromunda’s greatest minds were encouraged to prosper... until the Inquisition discovered the insidious truth lurking at the heart of Necromunda’s second city. The cancer was so deep-seated that Hive Secundus was razed to the ground, and the ruins declared quarantine extremis for more than a century. But, even the most diabolical weaponry in the Imperial arsenal couldn’t destroy the horrors below the Jewel of Necromunda... or the lost treasures that draw gangs into its grasp. It is time to leave Hive Primus as Necromunda: Book of Desolation introduces gangs to the perilous landscape of the abandoned hive. They will clash in search of priceless, ancient archeotech, all the while hunted by xenos horrors and the corrupted servants of the Malstrain. Inside this 144-page supplement, you will find: – Beyond the Dust Wall: Details about the terrifying Malstrain threat that lives in the Secundan abyss and Lady Haera's journey into the depths of the Underhells. – New Gangs: Rules for fielding Spyre Hunting Parties and Malstrain gangs, as well as modifying gangs to be Secundan Incursion gangs or Malstrain Corrupted gangs. – Desolation Campaign: A complete campaign for all Necromunda gangs in the Secundan Exclusion Zone. – Scenarios: Six new scenarios for the Desolation Campaign, including rules for using Roaming Horrors. – Ferryman Teams: Rules for including these guides to the Secundan Exclusion Zone in your Necromunda campaigns. – Vehicle Rules: A new Custom Rig profile and new vehicle Upgrades and Wargear. – Gang Tactics: Two new sets of gang tactics for players fighting in the Underhells of Hive Secundus and Spyrer Hunting Party gangs. This is an expansion to Necromunda – you'll need a copy of the Necromunda Core Rulebook , available separately, to use the contents of this book.
Necromunda The Book Of Judgement
£32.50
£27.62
This is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book. Contents Crime on Necromunda: Extensive background on the vast criminal organisations and enterprises of Necromunda Palanite Enforcers: Rules for fielding these elite officers of the law in Necromunda Criminal Alliances: Rules for forming alliances with criminal organisations New Campaign: The Law and Misrule campaign presents a new way to play as gangs fight over control of criminal rackets Black Market: A huge selection of new weapons and wargear focusing on illegal and alien equipment for gangs to use Hired Guns: Add Psyreena Skar, Estus Jet, Cor 'Two Guns' Coran, Vunder Gorvos, Gaen 'The Gunk Queen' Gorvos and Jonny Razor to your gang Necromunda is a world rife with lawlessness but the denizens of the underhive know the difference between the ongoing gang squabbles and true crime. Expand your games of Necromunda with a wealth of new rules to add even more variety, scope and excitement to your battles in the underhive. With this book you can explore the never-ending conflict between elite officers of the law and the vast criminal organisations and enterprises of Necromunda.
Necromunda The Book of Ruin
£32.50
£27.62
Rebellion is a poison that runs deep within Necromunda. Each time it bubbles to the surface, industries wither and populations perish, corrupted by false promises of freedom and power. Only the iron will of the Imperial House maintains a semblance of order. Delve into the dark nooks and crannies of Necromunda where insurrection festers. Learn about the Corpse Grinder Cults, Helot Chaos Cults and Genestealer Cults and their plans to wrest control away from Lord Helmawr for their own insidious ends. Discover new Hangers-on and Hired Guns that can help you with your plans for sedition. The book also includes six alternate Uprising Campaigns and a whole suite of arbitrator tools to help with the running of a campaign and ways of enhancing individual scenarios. This 128-page hardback book contains: – Rules and background for the various cults, both alien and heretic, that have taken root across Necromunda – New Hangers-on: Cadaver Merchant, Heretek and Agitator – 18 scenarios that reflect subversive forces taking control of a hive – 6 multiplayer scenarios – A collection of tools to help an Arbitrator enhance players’ experience of scenarios and campaigns – Updated Trading Post – Rules and background for these Hired Guns: Queen Lorsha, Eightfold Harvest Lord, Abomination of Badzone 12, Hermaphage Magos, Alice Shivver, Jorth Slither and Vandoth the Fallen This is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.
Necromunda Trazior Pattern Sentry Guns
£27.00
£22.95
Trazior Pattern Sentry Guns are illegal within the underhive, and with good reason – they will indiscriminately fire at anything that moves within its sights. However, gangs caught in desperate firefights still find uses for these deadly sentry weapons, just as long as they can keep out of the crossfire. This multipart plastic kit builds four Trazior Pattern Sentry Guns, plus two ammo crates for use in games of Necromunda. Two of these four-legged sentry guns are armed with twinned grenade launchers, while two are equipped with a pair of heavy stubbers. Any gang can buy and deploy these autonomous weapons, and each offers glueless assembly to allow you to swivel and adjust their aim mid-game. The ammo crates are loaded with grenades and stubber shells, and can be built with their lids open and closed – they also come with control consoles that can be mounted on the lid, allowing your gangers to operate the guns manually. Contains: – 2x Trazior Pattern Sentry Guns with twin grenade launchers – 2x Trazior Pattern Sentry Guns with twin heavy stubbers – 2x ammo crates with control consoles The miniatures in this kit are supplied unassembled and unpainted
Necromunda Tribes Of The Wastelands
£32.50
£27.62
The blasted ash wastes of Necromunda are a polluted desert – the remnants of whatever flora and fauna had existed before the planet was desolated by industry. Tribes of nomads have made this inhospitable environment their home, launching daring raids against interlopers, and learning to live with the massive insects and mutated creatures that thrive in the blasted wasteland. This supplement expands the rules, tactics, and abilities available to the Ash Waste Nomads in games of Necromunda. It's packed full of fascinating lore, inspiring artwork, and insight into these enigmatic warriors, making it vital for anyone looking to defeat the trespassers coming to the lands that rightfully belong to you. This supplement contains: – Ash Waste Nomads: An extensive background on the history of the Ash Waste Nomads. – Ash Waste Nomads List: The rules you need to field an Ash Waste Nomads gang in games of Necromunda. – Hangers-on: Includes rules for using Nomad Arthromite Herders. – Brutes: Includes rules for using Arthromite Duneskuttlers. – Exotic Beasts: Includes rules for using Arthromite Spinewyrms, Unbound Helamites, and Ashwing Helamites. – Hired Guns: Includes rules for using Nomad Outcasts and Nomad Harriers, and for petitioning Ash Waste Nomads House Agents. – Additional Rules: Contains a variety of new options and skills, along with two gang-specific scenarios. – Nomad Trading Post: An exclusive Trading Post only usable by the Ash Waste Nomads, with a plethora of unique weapons and equipment. – Weapon Reference Chart: A comprehensive weapons reference chart for the weapons and wargear available to the Ash Waste Nomads. – Tribes of the Wasteland Gang Tactics: A D66 table of 18x Tribes of the Wastelands Gang Tactics. – Dramatis Personae: Rules for adding the legendary House Agent Asun'ghar, the Lady of Ash to your roster. You'll need a copy of the Necromunda: Core Rulebook , which is available separately, to use the contents of this book.
Necromunda Underhive Hangers-On
£27.00
£22.95
Hangers-on are an essential part of the Necromundan Underhive, providing their services to local gangs and earning a modest, if dangerous, living. They help with everything from feeding the gangs to alerting them of danger, path-finding, and supplying plentiful ammunition for their hungry weapons. This multipart plastic kit builds a set of five Hangers-on and an accompanying medi skull, skilled reinforcements for any gang in games of Necromunda. This motley crew will give your fighters the edge both during and between battles. This kit builds: – 1x Ammo-jack – 1x Slopper – 1x Hive Watcher – 1x Dome Runner – 1x Rogue Doc – 1x Medi skull The Ammo-jack is festooned with additional bullets, ensuring your fighters will never be short when the need arises. They are also armed with a brutal power hammer – ideal for tipping the balance in a close skirmish. The Slopper provides a steady supply of "fresh" food to help keep your gang active – just don't ask what's in his bowl! A Hive Watcher knows where all the secret tunnels, chambers, and lifts in the underhive are, helping to protect your gang from ambushes. The Dome Runner, armed with a long las, knows the best places to shoot from, as well as where the best loot can be found. The Rogue Doc can patch up injured fighters, and with the help of their medi skull, will have the wounded back in action in no time. The Rogue Doc has a choice of two masked heads, offering a degree of customisation. This kit comprises 65 plastic components and 6x Necromunda 25mm Round Bases. These miniatures require assembly and are supplied unpainted
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